Programming Game AI by Example
Author: Mat Buckland
Paperback: 500 pages
Publisher: Wordware Publishing, Inc. (November 25, 2004)
Language: English
ISBN-10: 1556220782
ISBN-13: 978-1556220784
Format: pdf
Details:
Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.
Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
Available for users only
Available for users only